Crystalborne: Heroes of Fate
My Contribution to Crystalborne: Heroes of Fate
-
I worked on revamping the early game reward structure for all gameplay modes during soft-launch and post-release.
-
I was responsible for designing and maintaining world lore, faction lore, and plot/backstory bible.
-
I was responsible for writing up new hero bios.
-
I designed and implemented narrative-driven quests that debuted new heroes, introduced events, and advanced the main campaign.
-
I wrote dialogue for many of the quests I designed, as well as any items or rewards that came along with it.
-
I worked closely with Localization to ensure all quest text and dialogue were ready for launch.
-
From one-pager to launch, I championed and designed the "Invite a Friend" feature.
-
Worked closely with the other designers to deal with any and all bugs that came to our attention.
Sadly, Crystalborne is no longer on the Appstore. The screenshots provided are what I could salvage from scouring the internet for pieces of my original work. Much of that work is lost now.